ServUO Loot Generation
Loot Generation Order
- BaseCreature.cs, OnBeforeDeath(Mobile from, ref int totalDamage, DamageType type)
- calls GenerateLoot(false)
- BaseCreature.cs, GenerateLoot(bool spawning)
- If !spawning then m_KillersLuck = killer/highest-damage-dealers luck
- calls BaseCreature.cs GenerateLoot()
- MOBILE.cs has public override void GenerateLoot() which will AddLoot() all LootPack
- if m_Paragon (mobile is paragon) then add extra AddLoot() based on fame (from Meager to UltraRich)
- BaseCreature.cs AddLoot(LootPack pack)