ServUO Loot Generation

From UO Mayhem
Revision as of 00:23, 3 January 2024 by Basket (talk | contribs)
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Loot Generation Order

  1. BaseCreature.cs, OnBeforeDeath()
    • calls GenerateLoot(false)
  2. BaseCreature.cs, GenerateLoot(bool spawning)
    • If !spawning then m_KillersLuck = killer/highest-damage-dealers luck
    • if m_Paragon then add extra AddLoot() based on fame (From Meager to UltraRich)
  1. MOBILE.cs public override void GenerateLoot() adds lootpacks