ServUO Loot Generation
Loot Generation Order
- BaseCreature.cs, OnBeforeDeath() calls GenerateLoot(false)
- BaseCreature.cs, GenerateLoot(bool spawning)
- If !spawning then m_KillersLuck = killer/highest-damage-dealers luck
- if m_Paragon then add extra AddLoot() based on fame (From Meager to UltraRich)
- MOBILE.cs public override void GenerateLoot() adds lootpacks