ServUO Loot Generation: Difference between revisions
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= Loot Generation Order = | = Loot Generation Order = | ||
# BaseCreature.cs, OnBeforeDeath() calls GenerateLoot(false) | # BaseCreature.cs, OnBeforeDeath() calls GenerateLoot(false) | ||
# BaseCreature.cs, GenerateLoot(bool) | # BaseCreature.cs, GenerateLoot(bool spawning) | ||
## | #* If !spawning | ||
#** m_KillersLuck = killer/highest-damage-dealers luck | |||
# MOBILE.cs public override void GenerateLoot() adds lootpacks | # MOBILE.cs public override void GenerateLoot() adds lootpacks | ||
Revision as of 00:20, 3 January 2024
Loot Generation Order
- BaseCreature.cs, OnBeforeDeath() calls GenerateLoot(false)
- BaseCreature.cs, GenerateLoot(bool spawning)
- If !spawning
- m_KillersLuck = killer/highest-damage-dealers luck
- If !spawning
- MOBILE.cs public override void GenerateLoot() adds lootpacks