ServUO Loot Generation: Difference between revisions

From UO Mayhem
Jump to navigation Jump to search
No edit summary
No edit summary
Line 4: Line 4:
# BaseCreature.cs, OnBeforeDeath() calls GenerateLoot(false)
# BaseCreature.cs, OnBeforeDeath() calls GenerateLoot(false)
# BaseCreature.cs, GenerateLoot(bool)
# BaseCreature.cs, GenerateLoot(bool)
* dd
** dd
# MOBILE.cs public override void GenerateLoot() adds lootpacks
# MOBILE.cs public override void GenerateLoot() adds lootpacks

Revision as of 00:18, 3 January 2024


Loot Generation Order

  1. BaseCreature.cs, OnBeforeDeath() calls GenerateLoot(false)
  2. BaseCreature.cs, GenerateLoot(bool)
    • dd
  1. MOBILE.cs public override void GenerateLoot() adds lootpacks