ServUO Loot Generation: Difference between revisions

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= Colors =
 


= Loot Generation Order =
= Loot Generation Order =
# MOBILE.cs <span style="color:#009999">public override void</span> GenerateLoot() adds lootpacks
# BaseCreature.cs, OnBeforeDeath() calls GenerateLoot(false)
# BaseCreature.cs, GenerateLoot(bool)
* dd
# MOBILE.cs public override void GenerateLoot() adds lootpacks

Revision as of 00:18, 3 January 2024


Loot Generation Order

  1. BaseCreature.cs, OnBeforeDeath() calls GenerateLoot(false)
  2. BaseCreature.cs, GenerateLoot(bool)
  • dd
  1. MOBILE.cs public override void GenerateLoot() adds lootpacks