ServUO Loot Generation: Difference between revisions
		
		
		
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| No edit summary | No edit summary | ||
| Line 4: | Line 4: | ||
| # BaseCreature.cs, OnBeforeDeath() calls GenerateLoot(false) | # BaseCreature.cs, OnBeforeDeath() calls GenerateLoot(false) | ||
| # BaseCreature.cs, GenerateLoot(bool) | # BaseCreature.cs, GenerateLoot(bool) | ||
| * dd | ** dd | ||
| # MOBILE.cs public override void GenerateLoot() adds lootpacks | # MOBILE.cs public override void GenerateLoot() adds lootpacks | ||
Revision as of 00:18, 3 January 2024
Loot Generation Order
- BaseCreature.cs, OnBeforeDeath() calls GenerateLoot(false)
- BaseCreature.cs, GenerateLoot(bool)
- dd
 
- MOBILE.cs public override void GenerateLoot() adds lootpacks