ServUO Loot Generation: Difference between revisions
		
		
		
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| = Loot Generation Order = | = Loot Generation Order = | ||
| # MOBILE.cs  | # BaseCreature.cs, OnBeforeDeath() calls GenerateLoot(false) | ||
| # BaseCreature.cs, GenerateLoot(bool) | |||
| * dd | |||
| # MOBILE.cs public override void GenerateLoot() adds lootpacks | |||
Revision as of 00:18, 3 January 2024
Loot Generation Order
- BaseCreature.cs, OnBeforeDeath() calls GenerateLoot(false)
- BaseCreature.cs, GenerateLoot(bool)
- dd
- MOBILE.cs public override void GenerateLoot() adds lootpacks